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	<title>Inside Pulse</title>
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		<title>Changing How Games Are Sold: Gran Turismo 5, Madden NFL, World of Warcraft</title>
		<link>http://insidepulse.com/2010/01/27/changing-how-games-are-sold-gran-turismo-5-madden-nfl-world-of-warcraft/</link>
		<comments>http://insidepulse.com/2010/01/27/changing-how-games-are-sold-gran-turismo-5-madden-nfl-world-of-warcraft/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 12:26:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Diehard Gamefan]]></category>

		<guid isPermaLink="false">http://insidepulse.com/?p=82</guid>
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Last week, I made the case that the game industry is moving from a packaged, complete buyable product towards a time-based rental-like system for the distribution of new games. It&#8217;s already underway, and seems like a gradual process, but before you know it, everything will be digital. There are certainly arguments to be made for [...]]]></description>
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<a href=http://diehardgamefan.com/2010/01/27/gaming-under-construction-0-02-changing-how-games-are-sold/><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/01/guc500x250_2.jpg" alt="" title="guc500x250_000" width="500" height="250" class="alignnone size-full wp-image-101514" style="border:1px solid #000000;"/></a><br />
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<p>Last week, I made the case that <a href=http://diehardgamefan.com/2010/01/20/gaming-under-construction-0-01-the-changing-definition-of-a-game-purchase/>the game industry is moving</a> from a packaged, complete buyable product towards a time-based rental-like system for the distribution of new games. It&#8217;s already underway, and seems like a gradual process, but before you know it, everything will be digital. There are certainly arguments to be made for maintaining a system of packaged game products, but that ship has sailed &#8211; there is no need to cling to a system which is being phased out. The percentage of gamers who need to &#8220;have a physical game&#8221; is shrinking every year</p>
<p>If the public is ready to consume in this new way, and developers/creators have already embraced the general concept, it&#8217;s time for the industry to construct a sales infrastructure to support multiple revenue streams.</p>
<p><a href=http://diehardgamefan.com/2010/01/27/gaming-under-construction-0-02-changing-how-games-are-sold/>Click here to read the full column</a></p>
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		<title>Halo 3 Review</title>
		<link>http://insidepulse.com/2009/10/15/halo-3-review/</link>
		<comments>http://insidepulse.com/2009/10/15/halo-3-review/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 20:02:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://insidepulse.com/?p=79</guid>
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]]></description>
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